From 48b6ff2ad651719848cc86a93259a4d0c5d24918 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Fri, 6 Jan 2023 03:49:23 -0300 Subject: [PATCH] Update index.md --- site/content/entry/yuzu-progress-report-dec-2022/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-dec-2022/index.md b/site/content/entry/yuzu-progress-report-dec-2022/index.md index 720725a5..3217fbe5 100644 --- a/site/content/entry/yuzu-progress-report-dec-2022/index.md +++ b/site/content/entry/yuzu-progress-report-dec-2022/index.md @@ -74,7 +74,7 @@ The month doesn’t stop there, there has been a plethora of changes worth menti Oh boy, [byte[]](https://github.com/liamwhite) sure has been busy this month. -To start off, he is responsible for {{< gh-hovercard "9409" "implementing the SMAA anti-aliasing filter” >}} for our Vulkan and OpenGL backends. +To start off, he is responsible for {{< gh-hovercard "9409" "implementing the SMAA anti-aliasing filter" >}} for our Vulkan and OpenGL backends. But that’s not the whole story, so let’s elaborate further. `SMAA`, or enhanced subpixel morphological antialiasing, is an improvement over [MLAA](https://en.wikipedia.org/wiki/Morphological_antialiasing) developed by the Spanish Universidad de Zaragoza and video game studio Crytek, of Crysis fame.