diff --git a/site/content/entry/yuzu-progress-report-sep-2021/index.md b/site/content/entry/yuzu-progress-report-sep-2021/index.md index 4673e9d5..fd6883d3 100644 --- a/site/content/entry/yuzu-progress-report-sep-2021/index.md +++ b/site/content/entry/yuzu-progress-report-sep-2021/index.md @@ -250,9 +250,10 @@ that the Switch community enjoys. One important example is [UltimateModManager](https://github.com/ultimate-research/UltimateModManager), or UMM for short, which refuses to work on yuzu for now. To counter this, [ogniK](https://github.com/ogniK5377) allowed homebrews running in yuzu the [creation of subdirectories](https://github.com/yuzu-emu/yuzu/pull/6974), -resulting in UMM managing to at least start. -And [Morph](https://github.com/Morph1984) did a [partial implementation of the `GetFileTimeStampRaw` service,](https://github.com/yuzu-emu/yuzu/pull/7010) removing several -warnings. +resulting in UMM managing to at least start. +A temporary solution until our much needed filesystem rewrite is finished. +Plus [Morph](https://github.com/Morph1984) did a [partial implementation of the `GetFileTimeStampRaw` function,](https://github.com/yuzu-emu/yuzu/pull/7010) removing +several warnings. This isn’t enough to allow full UMM compatibility, but we’re getting there. @@ -290,7 +291,7 @@ This game experiences some crashes, so there’s more work to do. "./blast.png| Cruis'n Blast" >}} -ogniK [implemented the `EnsureTokenIdCacheAsync` service,](https://github.com/yuzu-emu/yuzu/pull/6975) making `Death Coming` go in-game, albeit with some graphical bugs that +ogniK [implemented the `EnsureTokenIdCacheAsync` function,](https://github.com/yuzu-emu/yuzu/pull/6975) making `Death Coming` go in-game, albeit with some graphical bugs that we have to sort out in the future. {{< imgs