diff --git a/site/content/entry/yuzu-progress-report-jul-2021/index.md b/site/content/entry/yuzu-progress-report-jul-2021/index.md index 8328221e..79243629 100644 --- a/site/content/entry/yuzu-progress-report-jul-2021/index.md +++ b/site/content/entry/yuzu-progress-report-jul-2021/index.md @@ -453,6 +453,12 @@ The problem here lies in the fact that the GPU is unable to tell the difference As such, it was necessary to add support for them, so that they can be processed correctly by our texture cache. With the changes on this PR, blink made it so that they can be copied seamlessly, fixing this faulty behaviour. +{{< single-title-imgs + "From Zero to Hero ("MONSTER HUNTER STORIES 2: WINGS OF RUIN" Trial Version)" + "./1d2dbug.png" + "./1d2dfix.png" + >}} + If you're interested in a more technical explanation about textures and their types, we recommend reading [the D3D11 documentation provided by Microsoft](https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-resources-textures-intro).