From 4b58ff02baa1d6b5c8f38b57b28901a00933bb37 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Tue, 10 Aug 2021 16:37:30 -0300 Subject: [PATCH] Update index.md --- site/content/entry/yuzu-progress-report-jul-2021/index.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/site/content/entry/yuzu-progress-report-jul-2021/index.md b/site/content/entry/yuzu-progress-report-jul-2021/index.md index 8328221e..79243629 100644 --- a/site/content/entry/yuzu-progress-report-jul-2021/index.md +++ b/site/content/entry/yuzu-progress-report-jul-2021/index.md @@ -453,6 +453,12 @@ The problem here lies in the fact that the GPU is unable to tell the difference As such, it was necessary to add support for them, so that they can be processed correctly by our texture cache. With the changes on this PR, blink made it so that they can be copied seamlessly, fixing this faulty behaviour. +{{< single-title-imgs + "From Zero to Hero ("MONSTER HUNTER STORIES 2: WINGS OF RUIN" Trial Version)" + "./1d2dbug.png" + "./1d2dfix.png" + >}} + If you're interested in a more technical explanation about textures and their types, we recommend reading [the D3D11 documentation provided by Microsoft](https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-resources-textures-intro).