diff --git a/site/content/entry/yuzu-progress-report-dec-2023/index.md b/site/content/entry/yuzu-progress-report-dec-2023/index.md index d5202de9..c606e994 100644 --- a/site/content/entry/yuzu-progress-report-dec-2023/index.md +++ b/site/content/entry/yuzu-progress-report-dec-2023/index.md @@ -245,8 +245,8 @@ By properly using the `VK_FORMAT_R16G16B16A16_SFLOAT` format for the renderpass, {{< single-title-imgs-compare "From Cursed Triforce to proper Triangle of Death" - "./fxaabug.jpg" - "./fxaafix.jpg" + "./fxaabug.png" + "./fxaafix.png" >}} The Switch offers a JIT service (not to be confused with yuzu’s JIT, Dynarmic) that allows games to write to code memory during runtime — which wouldn't normally be possible due to the restrictions of the platform.