From 4ffa5dbab91b53d7255bb2296bcdb3f694fd5b67 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Tue, 9 Jan 2024 15:40:10 -0300 Subject: [PATCH] Update index.md --- site/content/entry/yuzu-progress-report-dec-2023/index.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/site/content/entry/yuzu-progress-report-dec-2023/index.md b/site/content/entry/yuzu-progress-report-dec-2023/index.md index d5202de9..c606e994 100644 --- a/site/content/entry/yuzu-progress-report-dec-2023/index.md +++ b/site/content/entry/yuzu-progress-report-dec-2023/index.md @@ -245,8 +245,8 @@ By properly using the `VK_FORMAT_R16G16B16A16_SFLOAT` format for the renderpass, {{< single-title-imgs-compare "From Cursed Triforce to proper Triangle of Death" - "./fxaabug.jpg" - "./fxaafix.jpg" + "./fxaabug.png" + "./fxaafix.png" >}} The Switch offers a JIT service (not to be confused with yuzu’s JIT, Dynarmic) that allows games to write to code memory during runtime — which wouldn't normally be possible due to the restrictions of the platform.