From 665bf8c30bafcdb918f2448a09ee1b8dac49ce73 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Wed, 9 Jun 2021 09:34:39 -0300 Subject: [PATCH] Update site/content/entry/yuzu-progress-report-may-2021/index.md Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com> --- site/content/entry/yuzu-progress-report-may-2021/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index 30b9cdac..ddfd99b7 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -178,7 +178,7 @@ As it turns out, the `QLineEdit::returnPressed` signal generated a [race conditi Additionally, testing confirmed that games can leave regions of memory uninitialized if a text check is performed and doesn’t result in either `Failure` or `Confirm`, causing, once again, crashes. -[This is fixed by reading only the text check message.](https://github.com/yuzu-emu/yuzu/pull/6374). Thanks to gidoly and OZ for all the help in finding this! +This is fixed by [reading only the text check message.](https://github.com/yuzu-emu/yuzu/pull/6374). Thanks to gidoly and OZ for all the help in finding this! Lastly, there was an issue where the mouse input is captured by the software keyboard until the user moves to the next event. german77 fixed this [by releasing the mouse input when yuzu is out of focus.](https://github.com/yuzu-emu/yuzu/pull/6275)