From 7a806bb70876d362c9035b6c519476f772fac057 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Wed, 9 Jun 2021 09:11:35 -0300 Subject: [PATCH] Update site/content/entry/yuzu-progress-report-may-2021/index.md Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com> --- site/content/entry/yuzu-progress-report-may-2021/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index 472721f0..177386a3 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -15,7 +15,7 @@ We have dozens of changes to discuss: Kernel fixes, input and UI improvements, g `New Pokémon Snap`’s release resulted in tons of work needed to make the game playable. For starters, Snap experienced crashes during gameplay, an issue [epicboy](https://github.com/ameerj) was not happy about. -The buffer cache rewrite introduced an optimized fast path for `uniform bindings`, the conditions to take advantage of it are that buffers must be both small and *non-null*. Turns out, +The [buffer cache rewrite](https://yuzu-emu.org/entry/yuzu-bcr/) introduced an optimized fast path for `uniform bindings`, but the conditions to take advantage of it are that buffers must be both small and *non-null*. Turns out, null buffers were not being explicitly checked for, causing stabilities along the way. [Properly checking for those zero sized buffers](https://github.com/yuzu-emu/yuzu/pull/6322) fixed the stability issues the new Snap was facing.