diff --git a/site/content/entry/yuzu-progress-report-may-2020/index.md b/site/content/entry/yuzu-progress-report-may-2020/index.md index b3f1768c..58d3979f 100644 --- a/site/content/entry/yuzu-progress-report-may-2020/index.md +++ b/site/content/entry/yuzu-progress-report-may-2020/index.md @@ -144,9 +144,9 @@ Due to being closer to the native hardware of the Nintendo Switch, we can also e Unfortunately, GLASM has some limitations. To list some of them: -+ This is an Nvidia only and OpenGL only feature, other vendors (AMD and Intel) offer support for assembly shaders only for the feature sets of the old games that used to require it. This is very unlikely to change in the future. -+ Currently some games like `Luigi’s Mansion 3`, `Astral Chain` or `The Legend of Zelda: Link’s Awakening` experience bugs that will need to be ironed out. -+ There are architecture specific bugs, so a Pascal GPU may face different issues than a Turing or Kepler GPU. +- This is an Nvidia only and OpenGL only feature, other vendors (AMD and Intel) offer support for assembly shaders only for the feature sets of the old games that used to require it. This is very unlikely to change in the future. +- Currently some games like `Luigi’s Mansion 3`, `Astral Chain` or `The Legend of Zelda: Link’s Awakening` experience bugs that will need to be ironed out. +- There are architecture specific bugs, so a Pascal GPU may face different issues than a Turing or Kepler GPU. {{< single-title-imgs "You can see the progress from simple things… (Cave Story)" @@ -158,6 +158,8 @@ Unfortunately, GLASM has some limitations. To list some of them: "To more complex tests (Fire Emblem Warriors)" "./14.png" >}} + +
## Future Projects