diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index 7261c529..0ca2ccce 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -16,7 +16,7 @@ These include kernel changes, input and UI improvements, graphical fixes, the sa `New Pokémon Snap`’s release resulted in tons of work to be done to make the game playable. For starters, Snap experienced crashes during gameplay, an issue [epicboy](https://github.com/ameerj) was not happy about. The buffer cache rewrite introduced an optimized fast path for `uniform bindings`, the conditions to take advantage of it are that buffers must be both small and *non-null*. Turns out, -null buffers managed to skip this check, causing stabilities along the way. +null buffers were not being explicitly checked for, causing stabilities along the way. [Properly checking for those zero sized buffers](https://github.com/yuzu-emu/yuzu/pull/6322) fixed the stability issues the new Snap was facing. {{< single-title-imgs