diff --git a/site/content/entry/yuzu-progress-report-aug-2023/index.md b/site/content/entry/yuzu-progress-report-aug-2023/index.md index fb8007ec..74d945df 100644 --- a/site/content/entry/yuzu-progress-report-aug-2023/index.md +++ b/site/content/entry/yuzu-progress-report-aug-2023/index.md @@ -140,7 +140,7 @@ The solution we came up with for Vulkan is similar to a previous trick [we used With a regular draw, we are able to use the built-in hardware support for applying a stencil mask, and produce the same result as OpenGL. -The new system in place works by drawing a fullscreen triangle, which allows the regular stencil hardware to handle masking and buffer writing. Thanks to this, {{< gh-hovercard "11320" "rendering issues in grass and bushes in Red Dead Redemption are now solved" >}}! +The new system in place works by drawing a fullscreen triangle, which allows the regular stencil hardware to handle masking and buffer writing. Thanks to this, {{< gh-hovercard "11320" "rendering issues in grass and bushes in Red Dead Redemption are now solved." >}} Howdy! You get correct rendering directly to your face, like it or not. {{< single-title-imgs