diff --git a/site/content/entry/yuzu-progress-report-dec-2021/index.md b/site/content/entry/yuzu-progress-report-dec-2021/index.md index 2f481d42..6469b63f 100644 --- a/site/content/entry/yuzu-progress-report-dec-2021/index.md +++ b/site/content/entry/yuzu-progress-report-dec-2021/index.md @@ -170,9 +170,8 @@ Let’s kick things off with a great new feature for handheld PC users, couch pl "./hotkeys.png| You can customize them" >}} -With this, users can customize button macros. For example: access or exit fullscreen, unlock the framerate, pause/continue emulation, capture a screenshot (by -default conveniently mapped to the capture button of the Nintendo controllers), close yuzu and more. - +With this, users can customize button macros. For example: access or exit fullscreen, unlock the framerate, pause/continue emulation, capture a screenshot +(by default conveniently mapped to the capture button of the Nintendo controllers), close yuzu, and more! {{< single-title-imgs "Sorry about the bad quality" "./gamepad1.mp4" @@ -206,7 +205,7 @@ A bug in the controller type validation code caused `Captain Toad: Treasure Trac Well, [not any more](https://github.com/yuzu-emu/yuzu/pull/7647)! Again thanks to german77. {{< imgs - "./toad.png| Co-op tressure hunting, what else could you ask for? (Captain Toad: Treasure Tracker)" + "./toad.png| Co-op treasure hunting, what else could you ask for? (Captain Toad: Treasure Tracker)" >}} ## Flatpak fixes