From 8e103a654b6a7a69707476ce0e1a9909ddaf9382 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Wed, 9 Jun 2021 09:20:22 -0300 Subject: [PATCH] Update site/content/entry/yuzu-progress-report-may-2021/index.md Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com> --- site/content/entry/yuzu-progress-report-may-2021/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index 71a8828b..41afb491 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -60,7 +60,7 @@ Now that asynchronous GPU emulation is implemented, this is no longer the case. The solution epicboy came up with is, instead of letting the nvflinger service handle the counter, [let the graphics API inform the counter after it finishes drawing the frame](https://github.com/yuzu-emu/yuzu/pull/6317). This way, the value is far more accurate and stable on performance oscillations. -Additionally, the update frequency of the counter was changed from 2000 ms to 500 ms, giving more information on the reading. +Additionally, the update frequency of the counter was changed from 2000 ms to 500 ms to allow for more frequent and up-to-date information to be displayed. A big one for Vulkan users waiting for `Project Reaper`to leave the development board. The previous Vulkan `memory allocator` used local memory as top priority (that’s the physical VRAM on your dedicated GPU),