From 94dcae1565150616da1fd39b5c6b21222760f384 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Sun, 1 Nov 2020 19:01:48 -0300 Subject: [PATCH] Update index.md --- site/content/entry/yuzu-progress-report-oct-2020/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-oct-2020/index.md b/site/content/entry/yuzu-progress-report-oct-2020/index.md index e9607765..f7e4fa4d 100644 --- a/site/content/entry/yuzu-progress-report-oct-2020/index.md +++ b/site/content/entry/yuzu-progress-report-oct-2020/index.md @@ -117,7 +117,7 @@ In the previous progress report we mentioned that we removed a blacklist on AMD With the demo just released, [Rodrigo](https://github.com/ReinUsesLisp) started the work to get `Hyrule Warriors: Age of Calamity - Demo Version` playable. By implementing [FCMP immediate](https://github.com/yuzu-emu/yuzu/pull/4853) and [texture CUBE array shadows](https://github.com/yuzu-emu/yuzu/pull/4854) the game starts to render. {{< imgs - "./aoc.png| Where are my glasses? (Hyrule Warriors: Age of Calamity - Demo Version) + "./aoc.png| Where are my glasses? (Hyrule Warriors: Age of Calamity - Demo Version)" >}} I personally want to thank [Lioncache.](https://github.com/lioncash) He's not mentioned much in the progress reports due to how technical are the changes and fixes he implements, but he is without a doubt the biggest contributor to the project. Thank you Lion, for the patience you have, and the huge help you give us.