diff --git a/site/content/entry/yuzu-progress-report-may-2023/index.md b/site/content/entry/yuzu-progress-report-may-2023/index.md index 61ce173c..f6fca101 100644 --- a/site/content/entry/yuzu-progress-report-may-2023/index.md +++ b/site/content/entry/yuzu-progress-report-may-2023/index.md @@ -431,12 +431,12 @@ So Blinkhawk replaced this system for predictive flushing some years ago, improv With this release of the yuzu fried chicken, Blinkhawk introduces the new reactive flushing, which has the following fixes: -Old regressions such as `Bayonetta 2`'s shadows. -Lighting in `Xenoblade Chronicles` games. -Improves performance in buffer-heavy games like `Monster Hunter Rise`. -Thumbnails and in-game photos in a bunch of games like saves in `Xenoblade Chronicles Definitive Edition` and `Xenoblade Chronicles 3`, camera photos in `ASTRAL CHAIN` and partially thumbnails in `Luigi's Mansion 3`. -Vertex explosions in `Pokemon Violet/Scarlet` and `Yoshi’s Crafted World`. -Make High GPU Accuracy fully use asynchronous buffers in Vulkan, improving performance. +- Old regressions such as `Bayonetta 2`'s shadows. +- Lighting in `Xenoblade Chronicles` games. +- Improves performance in buffer-heavy games like `Monster Hunter Rise`. +- Thumbnails and in-game photos in a bunch of games like saves in `Xenoblade Chronicles Definitive Edition` and `Xenoblade Chronicles 3`, camera photos in `ASTRAL CHAIN` and partially thumbnails in `Luigi's Mansion 3`. +- Vertex explosions in `Pokemon Violet/Scarlet` and `Yoshi’s Crafted World`. +- Make High GPU Accuracy fully use asynchronous buffers in Vulkan, improving performance. {{< single-title-imgs "From left to right, Bayonetta 2, ASTRAL CHAIN, Xenoblade Chronicles Definitive Edition, and Luigi’s Mansion 3"