From 9724b3cc498bcae600961bbb33e77462e8c3a121 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Tue, 9 Jan 2024 21:08:34 -0300 Subject: [PATCH] Update index.md --- site/content/entry/yuzu-progress-report-dec-2023/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-dec-2023/index.md b/site/content/entry/yuzu-progress-report-dec-2023/index.md index 96bcc411..72b208b7 100644 --- a/site/content/entry/yuzu-progress-report-dec-2023/index.md +++ b/site/content/entry/yuzu-progress-report-dec-2023/index.md @@ -154,7 +154,7 @@ By bringing the {{< gh-hovercard "12412" "counter query accuracy," >}} which was "./metroid.png|SPAAAAACE (Metroid Prime Remastered)" >}} -Another win for OpenGL users are two fixes for `Xenoblade Chronicles 3`. +Another win for OpenGL users is two fixes for `Xenoblade Chronicles 3`. This is particularly important for AMD users, Windows or Linux, since most AMD GPUs can’t avoid vertex explosions while running the game with Vulkan in the Pentelas region of the main story, and the DLC, Future Redeemed. First, by {{< gh-hovercard "12415" "implementing" >}} the `DrawTransformFeedback` macro, which is the OpenGL equivalent of Vulkan’s `DrawIndirectByteCount`, particles were fixed.