From 9b185d861c31d5cce539e2cddc214529e37683f0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Tue, 10 Aug 2021 16:40:25 -0300 Subject: [PATCH] Update index.md --- site/content/entry/yuzu-progress-report-jul-2021/index.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/site/content/entry/yuzu-progress-report-jul-2021/index.md b/site/content/entry/yuzu-progress-report-jul-2021/index.md index 79243629..6009d6a5 100644 --- a/site/content/entry/yuzu-progress-report-jul-2021/index.md +++ b/site/content/entry/yuzu-progress-report-jul-2021/index.md @@ -1,5 +1,5 @@ +++ -date = "2021-08-09T12:00:00-03:00" +date = "2021-08-10T12:00:00-03:00" title = "Progress Report July 2021" author = "GoldenX86" coauthor = "Honghoa" @@ -444,7 +444,7 @@ What's more, since these objects stick around even after the emulation session i bunnei took a long look at the problem and improved the situation, but there's still ongoing work to make our implementation more robust and accurate. blink also had his share of bufixing work, as he revisited the texture cache code related to [1D-to-2D texture overlaps](https://github.com/yuzu-emu/yuzu/pull/6553), which -fixes problems in `Re:ZERO -Starting Life in Another World- The Prophecy of the Throne` and `Monster Hunter Rise`, among others. // inquire about more games and fixes. +fixes problems in `Re:ZERO -Starting Life in Another World- The Prophecy of the Throne` and `Monster Hunter Rise`, among others. Similarly to how two-dimensional textures are mapped to three dimensions, one-dimensional textures are a simple type of texture that is mapped as two-dimensional when rendered on the screen.