From a1a838df0c26d3f3eee8af5c43e691563b226159 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Mon, 11 Oct 2021 02:30:14 -0300 Subject: [PATCH] Hang --- site/content/entry/yuzu-progress-report-sep-2021/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-sep-2021/index.md b/site/content/entry/yuzu-progress-report-sep-2021/index.md index 71f002a7..d1ebb132 100644 --- a/site/content/entry/yuzu-progress-report-sep-2021/index.md +++ b/site/content/entry/yuzu-progress-report-sep-2021/index.md @@ -232,7 +232,7 @@ Additionally, epicboy also mitigated the crashes that happened when emulation wa management and usage, since they simplify some of the synchronization challenges inherent to multithreading. With this change, the number of crashes caused by race conditions between working threads upon shutdown was supposed to decrease, but it also introduced a new bug that would -cause yuzu to hand when the emulation was stopped. +cause yuzu to hang when the emulation was stopped. This problem was caused by the order in which objects were being destroyed, which epicboy [fixed in a follow-up PR](https://github.com/yuzu-emu/yuzu/pull/7078).