diff --git a/site/content/entry/yuzu-progress-report-jul-2021/index.md b/site/content/entry/yuzu-progress-report-jul-2021/index.md index 48ea5165..4505623a 100644 --- a/site/content/entry/yuzu-progress-report-jul-2021/index.md +++ b/site/content/entry/yuzu-progress-report-jul-2021/index.md @@ -17,7 +17,7 @@ Bienvenidos, yuz-ers, to our latest monthly progress report! We have a *lot* to >}} [Kept you waiting, huh?](https://www.youtube.com/watch?v=4Zq3OCrzn84) -After being in development for six months, and spanning almost 50,000 lines of new code, `Project Hades`, (https://github.com/ameerj) has been finally released. This massive [rewrite of the shader decompiler](https://github.com/yuzu-emu/yuzu/pull/6585) is brought to you by [Rodrigo,](https://github.com/ReinUsesLisp) [Blinkhawk,](https://github.com/FernandoS27) and [epicboy](https://github.com/ameerj). +After being in development for six months, and spanning almost 50,000 lines of new code, `Project Hades` has finally been released. This massive [rewrite of the shader decompiler](https://github.com/yuzu-emu/yuzu/pull/6585) is brought to you by [Rodrigo,](https://github.com/ReinUsesLisp) [Blinkhawk,](https://github.com/FernandoS27) and [epicboy](https://github.com/ameerj). Fixing an innumerable amount of rendering bugs, reducing shader build times, improving compatibility, and increasing performance by over 30% for all GPU vendors, Hades is easily one of the biggest changes made to yuzu to date.