From af97b214bd5fcd029f79b5c26d16dce74862538e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Tue, 10 Nov 2020 15:05:26 -0300 Subject: [PATCH] bsod's input --- site/content/entry/yuzu-progress-report-oct-2020/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-oct-2020/index.md b/site/content/entry/yuzu-progress-report-oct-2020/index.md index 7ccd7362..30a7a9ad 100644 --- a/site/content/entry/yuzu-progress-report-oct-2020/index.md +++ b/site/content/entry/yuzu-progress-report-oct-2020/index.md @@ -112,7 +112,7 @@ Work on video decoding continues, thanks to [epicboy](https://github.com/ameerj) "./ninokuni.png| Working menu rendering (Ni no Kuni)" >}} -Additionally, games like `FINAL FANTASY XII THE ZODIAC AGE`, `The Legend of Zelda: Link's Awakening` or `Onimusha: Warlords` had problems with memory addressing, causing incorrect video decoding and various graphical glitches. Consider this resolved. +Additionally, games like `FINAL FANTASY XII THE ZODIAC AGE`, `The Legend of Zelda: Link's Awakening` or `Onimusha: Warlords` had problems with memory addressing, causing incorrect video decoding and various graphical glitches. Consider this resolved in Early Access for now. {{< imgs "./onimusha.png| Happy moments (Onimusha: Warlords)"