From b4e66e504314442edb7d0483616b9546491bf06c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Wed, 9 Jun 2021 09:15:27 -0300 Subject: [PATCH] Update site/content/entry/yuzu-progress-report-may-2021/index.md Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com> --- site/content/entry/yuzu-progress-report-may-2021/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index 2a85377c..97fa8032 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -46,7 +46,7 @@ something epicboy had no problem properly implementing for us. "./blits.png| Here’s a beautifully detailed example of the old out-of-bounds incorrect behaviour in red, and the correct result in blue, with the affected area moving to the next row, as it should" >}} -The result is quite noticeable in games that use this blit technique, such as `Shantae` and `Pixel Game Maker Series Werewolf Princess Kaguya`, which we mentioned in the previous progress report. +The result is quite noticeable in games that use this blit technique, such as `Shantae` and `Pixel Game Maker Series Werewolf Princess Kaguya`, which we mentioned in the [previous progress report](https://yuzu-emu.org/entry/yuzu-progress-report-apr-2021/). {{< single-title-imgs "Textures and text rendering correctly, notice the stairstepping in the right side"