diff --git a/site/content/entry/yuzu-progress-report-aug-2022/index.md b/site/content/entry/yuzu-progress-report-aug-2022/index.md index 84a39724..1ae22c98 100644 --- a/site/content/entry/yuzu-progress-report-aug-2022/index.md +++ b/site/content/entry/yuzu-progress-report-aug-2022/index.md @@ -5,7 +5,7 @@ author = "GoldenX86" forum = 0 +++ -Glad to be with you here, yuz-ers! August was a month packed with progress. A plethora of graphical changes, kernel and file system improvements, and more work pumped into network emulation. Next slide, please! +Welcome back, yuz-ers! August was a month packed with progress. A plethora of graphical changes, kernel and file system improvements, and more work pumped into network emulation. Next slide, please! @@ -17,8 +17,8 @@ While `Xenoblade Chronicles 3` did technically work on release day in yuzu, it t The first of these, mentioned last month, was a fix for yuzu's shader recompiler. yuzu does not use a GLSL compiler to generate SPIR-V, the Vulkan shader language. Instead, it generates SPIR-V directly, which is much faster, but has more potential for error. -In this case, the shader recompiler failed to declare some variables in the SPIR-V, and left references to them as null, causing the shaders to crash the driver when compiling. -[Maide](https://github.com/Kelebek1) and [byte[]](https://github.com/liamwhite) {{< gh-hovercard "8667" "quickly found and fixed the problem" >}}, allowing the game to run in Vulkan on release day. +In this case, the shader recompiler failed to declare some variables in the SPIR-V shaders, and left references to them as null, causing the shaders to crash the driver when compiling. +[Maide](https://github.com/Kelebek1) and [byte[]](https://github.com/liamwhite) {{< gh-hovercard "8667" "quickly found and fixed the problem," >}} allowing the game to run in Vulkan on release day. {{< imgs "./wotah.png| Wotah! (Xenoblade Chronicles 3)"