From b994a9a57cc5910a6919350f1a0f20eabef824f3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Thu, 11 Jan 2024 04:15:31 -0300 Subject: [PATCH] Reddit suggestion --- site/content/entry/yuzu-progress-report-dec-2023/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-dec-2023/index.md b/site/content/entry/yuzu-progress-report-dec-2023/index.md index 802b804e..e41dc76d 100644 --- a/site/content/entry/yuzu-progress-report-dec-2023/index.md +++ b/site/content/entry/yuzu-progress-report-dec-2023/index.md @@ -220,7 +220,7 @@ The result? Three thousand eight hundred and fifty eight lines of code added to So, wasted effort? With byte[]? Never. The game wouldn’t render correctly because the emulator was binding float images with a mismatched sampler type. -By {{< gh-hovercard "12432" "forcing the use of floats" >}} for all pixel formats in the shader cache which aren’t explicitly declared as integer, mobile drivers are now able to properly render the Mario brothers in all their flat glory. +By {{< gh-hovercard "12432" "forcing the use of floats" >}} for all pixel formats in the shader cache which aren’t explicitly declared as integer, mobile drivers are now able to properly render the Mario brothers in all their flat glory, along with at least **71** [other games!](https://www.reddit.com/r/EmulationOnAndroid/comments/18od8vw/single_pr_fixes_a_lot_of_games_in_yuzu/) {{< imgs "./tokfix.png|Now that’s more like it, it only costs us a shader invalidation (Paper Mario: The Origami King)"