From bf01ccc55539decda82977fb255d4bba5e2b6b39 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Wed, 9 Jun 2021 09:15:47 -0300 Subject: [PATCH] Update site/content/entry/yuzu-progress-report-may-2021/index.md Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com> --- site/content/entry/yuzu-progress-report-may-2021/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index 97fa8032..179bc640 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -316,7 +316,7 @@ making any motion calculations useless. [By replacing the X and Y axis values with zeros](https://github.com/yuzu-emu/yuzu/pull/6310), german77 solved the issue. Games don’t always check for obvious physical limitations. -For example in the past it was possible to use handheld control emulation while the game was in a docked status. +For example, in the past, it was possible to use handheld controller emulation while the game was in a docked status. Doing this can break games like `Xenoblade Chronicles 2`, as the game expects the console to disable input when the Joy-Cons are connected to a docked Switch’s rails. german77 solves this by [forcing an emulated Pro Controller instead](https://github.com/yuzu-emu/yuzu/pull/6353). No more weird Frankenstein input monstrosities, please.