diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index 0ca2ccce..f43cf457 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -40,7 +40,7 @@ This can be partially solved by using High GPU accuracy in OpenGL with Assembly Textures blits (bit block transfers, a combination of bitmaps) can sometimes work out of bounds by design, by interleaving copy regions. yuzu has to be able to [understand this behaviour](https://github.com/yuzu-emu/yuzu/pull/6289) and return the correct portion, -something epicboy had no problem in properly implementing for us. +something epicboy had no problem properly implementing for us. {{< imgs "./blits.png| Here’s a beautifully detailed example of the old out-of-bounds wrong behaviour in red, and the correct result in blue, with the affected area moving to the next row,as it should"