diff --git a/site/content/entry/yuzu-progress-report-nov-2022/index.md b/site/content/entry/yuzu-progress-report-nov-2022/index.md index 62bca5c4..0ce57c23 100644 --- a/site/content/entry/yuzu-progress-report-nov-2022/index.md +++ b/site/content/entry/yuzu-progress-report-nov-2022/index.md @@ -129,7 +129,7 @@ After a few dozen rounds of regression testing, the root cause was found in one While the NPC vertex explosions are fixed, some geometry pop-up issues remain. Homework for later. Now any vertex related glitch only lasts one frame and should go away once the relevant shader gets cached. -Also, as a bonus, `Pokémon Legends: Arceus` can now be played at `Normal` GPU accuracy without encountering vertex explosions, making good on our [promise to fix]((https://yuzu-emu.org/entry/yuzu-progress-report-jan-2022/#a-new-legend))! +Also, as a bonus, `Pokémon Legends: Arceus` can now be played at `Normal` GPU accuracy without encountering vertex explosions, making good on our [promise to fix it]((https://yuzu-emu.org/entry/yuzu-progress-report-jan-2022/#a-new-legend))! This can greatly increase performance on the older Pokémon title. One more thing to scratch off the list. That buffer cache rewrite is still needed though.