diff --git a/site/content/entry/yuzu-progress-report-dec-2021/index.md b/site/content/entry/yuzu-progress-report-dec-2021/index.md index a82821fe..21b7011c 100644 --- a/site/content/entry/yuzu-progress-report-dec-2021/index.md +++ b/site/content/entry/yuzu-progress-report-dec-2021/index.md @@ -84,9 +84,9 @@ respectively. but would cause Nvidia GPUs to crash when using the Vulkan API. This crash happened when blitting textures with different format types, something that points to a problem in the texture cache that will be addressed in a future PR. -Blinkhawk also updated the Vulkan headers to introduce a [fix an extension and implemented logical operations](https://github.com/yuzu-emu/yuzu/pull/7599). +Blinkhawk also updated the Vulkan headers to [fix an extension and implemented logical operations](https://github.com/yuzu-emu/yuzu/pull/7599). Both the extension and these logical operations are used by Vulkan to describe and process data, in order to compose the frames that will later be sent to the screen. -This PR fixes the sand and shadow graphical problems in The Legend of Zelda: Skyward Sword, and also the shadow problems in seen on Xenoblade Chronicles 2. +This PR fixes the sand and shadow graphical problems in `The Legend of Zelda: Skyward Sword`, and also the shadow problems as seen in `Xenoblade Chronicles 2`. {{< single-title-imgs-compare "When you invert the polarity of your HDR display (Xenoblade Chronicles 2)"