From d5fefbd15e6b0771d48a00f4770349420cb8f0fd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Wed, 9 Jun 2021 09:13:18 -0300 Subject: [PATCH] Update site/content/entry/yuzu-progress-report-may-2021/index.md Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com> --- site/content/entry/yuzu-progress-report-may-2021/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index b4cce577..49f72463 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -332,7 +332,7 @@ This feature has been in debate for over a year, with the devs going back and fo memory is managed in this OS. We expect to have nice surprises for you on its release, as it will be the prerequisite for more exciting stuff to come. -Now, speaking of `Project Hades`, good news! +Now, I know we keep teasing `Project Hades`, but we have good news! SPIR-V is finalized, GLASM is in its final testing, and GLSL is not far behind. Few regressions remain to be squashed. Once the shading languages are done, previous features like the old asynchronous shaders are reimplemented, and the fine tuning is finished, it will finally be released. We're trying to release it alongside Reaper, but time will tell.