diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index 692736d0..7261c529 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -15,7 +15,7 @@ These include kernel changes, input and UI improvements, graphical fixes, the sa `New Pokémon Snap`’s release resulted in tons of work to be done to make the game playable. For starters, Snap experienced crashes during gameplay, an issue [epicboy](https://github.com/ameerj) was not happy about. -Now, yuzu has an optimized fast path for `uniform bindings`, the conditions to take advantage of it are that buffers must be both small and *non-null*. Turns out, +The buffer cache rewrite introduced an optimized fast path for `uniform bindings`, the conditions to take advantage of it are that buffers must be both small and *non-null*. Turns out, null buffers managed to skip this check, causing stabilities along the way. [Properly checking for those zero sized buffers](https://github.com/yuzu-emu/yuzu/pull/6322) fixed the stability issues the new Snap was facing.