From d875f0049e241e242c15a47032d967dddca500a0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Wed, 9 Jun 2021 00:17:32 -0300 Subject: [PATCH] Update site/content/entry/yuzu-progress-report-may-2021/index.md Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com> --- site/content/entry/yuzu-progress-report-may-2021/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index 692736d0..7261c529 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -15,7 +15,7 @@ These include kernel changes, input and UI improvements, graphical fixes, the sa `New Pokémon Snap`’s release resulted in tons of work to be done to make the game playable. For starters, Snap experienced crashes during gameplay, an issue [epicboy](https://github.com/ameerj) was not happy about. -Now, yuzu has an optimized fast path for `uniform bindings`, the conditions to take advantage of it are that buffers must be both small and *non-null*. Turns out, +The buffer cache rewrite introduced an optimized fast path for `uniform bindings`, the conditions to take advantage of it are that buffers must be both small and *non-null*. Turns out, null buffers managed to skip this check, causing stabilities along the way. [Properly checking for those zero sized buffers](https://github.com/yuzu-emu/yuzu/pull/6322) fixed the stability issues the new Snap was facing.