diff --git a/site/content/entry/yuzu-progress-report-jun-2023/index.md b/site/content/entry/yuzu-progress-report-jun-2023/index.md index e6cb469b..fed4094b 100644 --- a/site/content/entry/yuzu-progress-report-jun-2023/index.md +++ b/site/content/entry/yuzu-progress-report-jun-2023/index.md @@ -239,7 +239,7 @@ One unwanted side effect with this is that video playback won’t be able to kee To mitigate this, byte[] {{< gh-hovercard "10666" "added a toggle" >}} in `Emulation > Configure… > Graphics > Advanced` called “Sync to framerate of video playback” that, when enabled, will dynamically re-enable the framerate limit while a video cutscene is playing. {{< imgs - "./af.png| Totally not the same pic" + "./af.png| Totally not the same pic from earlier" >}} While digging into the AccelerateDMA code, Epicboy found an {{< gh-hovercard "10583" "incorrect check" >}} that affected buffer-to-texture copies. @@ -323,7 +323,7 @@ For cases like these, [t895](https://github.com/t895) added a dialog to {{< gh-h >}} {{< single-title-imgs - "It’s also a great way to enjoy touch-only games (WITCH ON THE HOLY NIGHT)" + "It’s also a great way to enjoy touch-only games (Witch on the Holy Night)" "./ov1.png" "./ov2.png" >}}