From db11fe9a956eeb631809a2f5918e56d049c9fe10 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Wed, 9 Jun 2021 00:21:43 -0300 Subject: [PATCH] Update site/content/entry/yuzu-progress-report-may-2021/index.md Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com> --- site/content/entry/yuzu-progress-report-may-2021/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index b1fabca3..6ab5e81b 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -178,7 +178,7 @@ Turns out, the `QLineEdit::returnPressed` signal generated a [race condition](ht Additionally, testing confirmed that games can leave regions of memory uninitialized if a text check is performed and doesn’t result in either `Failure` or `Confirm`, resulting, again, in crashes. -[This is fixed by reading only the text check message.](https://github.com/yuzu-emu/yuzu/pull/6374). Thank you gidoly and OZ for all the help in finding this! +[This is fixed by reading only the text check message.](https://github.com/yuzu-emu/yuzu/pull/6374). Thanks to gidoly and OZ for all the help in finding this! Lastly, there was an issue where the mouse input is captured by the software keyboard until the user moves to the next event. german77 fixes this [by releasing the mouse input when yuzu is out of focus.](https://github.com/yuzu-emu/yuzu/pull/6275)