From deb2fd48dc7f2eae57cc801e88f608623eb9be26 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Wed, 11 May 2022 00:38:34 -0300 Subject: [PATCH] Changes to the VRAM image --- .../entry/yuzu-progress-report-apr-2022/index.md | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/site/content/entry/yuzu-progress-report-apr-2022/index.md b/site/content/entry/yuzu-progress-report-apr-2022/index.md index 16ec7b52..e57420d6 100644 --- a/site/content/entry/yuzu-progress-report-apr-2022/index.md +++ b/site/content/entry/yuzu-progress-report-apr-2022/index.md @@ -118,13 +118,12 @@ He fixed the reported issues and further cleaned up the code to improve code qua `Xenoblade Chronicles 2` and `Hyrule Warriors: Age of Calamity` would experience interesting issues which were caused by the new `GPU Garbage Collector` introduced as part of `Project Y.F.C.`. We talked about those changes back in [January](https://yuzu-emu.org/entry/yuzu-progress-report-jan-2022/#other-graphical-fixes). -As you can see below, `Xenoblade Chronicles 2` would use exorbitant amounts of VRAM in OpenGL (Vulkan was unaffected): +As you can see on the top bar below, `Xenoblade Chronicles 2` would use exorbitant amounts of VRAM in OpenGL (top bar). +The bottom bar shows the result after the fixes were implemented. -{{< single-title-imgs - "Not a great way to test your whole VRAM (Xenoblade Chronicles 2)" - "./xc2bug.png" - "./xc2fix.png" ->}} +{{< imgs + "./xc2bug.png| Not the best way to test your whole VRAM (Xenoblade Chronicles 2)" + >}} `Age of Calamity` would display *interesting* graphics at random intervals: