diff --git a/site/content/entry/yuzu-progress-report-jul-2022/index.md b/site/content/entry/yuzu-progress-report-jul-2022/index.md index bbcb200e..86ecbaed 100644 --- a/site/content/entry/yuzu-progress-report-jul-2022/index.md +++ b/site/content/entry/yuzu-progress-report-jul-2022/index.md @@ -34,12 +34,12 @@ The awesome devs working on [Skyline Emulator](https://github.com/skyline-emu/sk The implemented changes in part 1 of Project Y.F.C. include: -* Full rework of the GPU driver, based on the reverse-engineering and code from Skyline Emulator with full permission from the respective team. -* Full rework of GPU memory management. -* Initial implementation of GPU Channels, fixing `Super Smash Bros. Ultimate` “World of Light” mode, `Deltarune`, and several other games. -* Bug fixes and performance improvements to the GPU DMA engine. -* Several fixes for Vulkan, the GPU Buffer Cache, and the Shader Decompiler, all of which affect multiple games. -* Reworked host frame presentation to be considerably smoother (improves `Xenoblade Chronicles` games). + * Full rework of the GPU driver, based on the reverse-engineering and code from Skyline Emulator with full permission from the respective team. + * Full rework of GPU memory management. + * Initial implementation of GPU Channels, fixing `Super Smash Bros. Ultimate` “World of Light” mode, `Deltarune`, and several other games. + * Bug fixes and performance improvements to the GPU DMA engine. + * Several fixes for Vulkan, the GPU Buffer Cache, and the Shader Decompiler, all of which affect multiple games. + * Reworked host frame presentation to be considerably smoother (improves `Xenoblade Chronicles` games). {{< single-title-imgs "The "World of Light" single-player mode is now playable! (Super Smash Bros. Ultimate)"