diff --git a/site/content/entry/yuzu-progress-report-dec-2022/index.md b/site/content/entry/yuzu-progress-report-dec-2022/index.md index 4571a34c..f3613eb7 100644 --- a/site/content/entry/yuzu-progress-report-dec-2022/index.md +++ b/site/content/entry/yuzu-progress-report-dec-2022/index.md @@ -1,6 +1,6 @@ +++ date = "2023-01-05T12:00:00-03:00" -title = "Progress Report December 2020" +title = "Progress Report December 2022" author = "Honghoa" coauthor = "GoldenX86" forum = 0 @@ -90,7 +90,7 @@ The results speak for themselves: "Here you can see an ideal test case for SMAA, the simple triangle of death" "./noaa.png" "./smaa.png" ->}} + >}} {{< single-title-imgs "Ropes and power lines, the classical example for anti-aliasing testing (Pokémon Scarlet)" @@ -113,7 +113,7 @@ Only users with old integrated GPUs should avoid SMAA. For the rest, it’s a sa "SMAA doesn’t suffer from the horrible colour banding of FXAA (The Legend of Zelda: Breath of the Wild)" "./botwfxaa.png" "./botwsmaa.png" ->}} + >}} You can find it in `Emulation > Configure > Graphics > Anti-Aliasing Method`. @@ -130,7 +130,7 @@ although the issue persists at other values. byte[] continues working on the iss "The so called RADV acne (Super Mario Odyssey)" "./off1bug.png" "./off1fix.png" ->}} + >}} The change also addresses an issue with the erroneous rendering of water in the game `Super Mario Sunshine` with automatic anisotropy on Lavapipe (mesa, Linux), although the error still occurs at other anisotropy values. @@ -138,7 +138,7 @@ The change also addresses an issue with the erroneous rendering of water in the "Kind of makes it look even older (Super Mario Sunshine)" "./off2bug.png" "./off2fix.png" ->}} + >}} byte[] also {{< gh-hovercard "9415" "corrected the semantics of data cache management operations" >}} in the memory.