From e52a62609a88fd0e759a77b7792e6cf79e304ee9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Wed, 9 Jun 2021 09:17:55 -0300 Subject: [PATCH] Update site/content/entry/yuzu-progress-report-may-2021/index.md Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com> --- site/content/entry/yuzu-progress-report-may-2021/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index b46f3ae1..6c7f37c4 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -54,7 +54,7 @@ The result is quite noticeable in games that use this blit technique, such as `S "./shantae-fix.png" >}} -Thanks to user reports, it has been brought to our attention that our FPS counter in the lower right corner of yuzu’s window was not accurate. +Thanks to user reports, it was brought to our attention that our FPS counter in the lower right corner of yuzu’s window was not accurate. The readings were accurate in the past, when the GPU thread was synchronous with the other services. Since asynchronous GPU emulation was implemented, this is no longer the case.