From ec257331f79f2b5d9c21abacb66059fe7f83284c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Tue, 14 Nov 2023 02:44:35 -0300 Subject: [PATCH] Update index.md Fixing pics --- site/content/entry/yuzu-progress-report-oct-2023/index.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/site/content/entry/yuzu-progress-report-oct-2023/index.md b/site/content/entry/yuzu-progress-report-oct-2023/index.md index 1d6822d2..ffba1efd 100644 --- a/site/content/entry/yuzu-progress-report-oct-2023/index.md +++ b/site/content/entry/yuzu-progress-report-oct-2023/index.md @@ -90,8 +90,8 @@ This work solves rendering issues in games like `Disney Speedstorm` and `Titan G {{< single-title-imgs-compare "Look, the most powerful mouse in the world (Disney Speedstorm)" - "./depthbug.png" - "./depthfix.png" + "./disneybug.png" + "./disneyfix.png" >}} Some games also make aliases of images in the D32 depth format. @@ -196,7 +196,7 @@ And to close the graphics section, by following this chain of events, the previo 95 lines of {{< gh-hovercard "11896" "cropping-behaviour code changes" >}} later, and byte[] solved the issue. {{< imgs - "./tt.png| Good aesthetics (Arcaea)" + "./arcaea.png| Good art style (Arcaea)" >}} ## Android changes @@ -331,7 +331,7 @@ Our audio connoisseur Maide found thanks to user reports that `Ancient Rush 2` w {{< gh-hovercard "11735" "Clearing the DPS buffer" >}} after each call execution closes the issue. {{< imgs - "./poke.png| Diggy Diggy Hole! (Ancient Rush 2)" + "./ar2.png| Diggy Diggy Hole! (Ancient Rush 2)" >}} Speaking of audio, byte[] accomplished another blow to shutdown crashes by {{< gh-hovercard "11778" "fixing a shutdown deadlock" >}} in the audio renderer.