From ed0e98396e5c1b066242969e6a796e1a7e63c13c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Tue, 9 May 2023 17:29:25 -0300 Subject: [PATCH] Change the performance jump of YFC --- site/content/entry/yuzu-progress-report-apr-2023/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-apr-2023/index.md b/site/content/entry/yuzu-progress-report-apr-2023/index.md index c7e24125..9044183a 100644 --- a/site/content/entry/yuzu-progress-report-apr-2023/index.md +++ b/site/content/entry/yuzu-progress-report-apr-2023/index.md @@ -26,7 +26,7 @@ Part of the work {{< gh-hovercard "10088" "also involves:" >}} - Improving consistency for `Query Cache` asynchronous downloads The results are amazing. Most games that used to need High GPU accuracy to render correctly can now run on Normal with no issues. -Additionally, all this wizardry reduces bandwidth usage and boosts performance up to 50% for everyone, from the low-end APUs to the high-end beasts. +Additionally, all this wizardry reduces bandwidth usage and boosts performance up to 87% for everyone (50% on average), from the low-end APUs to the high-end beasts. Here’s an incomplete list of changes: