diff --git a/site/content/entry/yuzu-progress-report-nov-2023/index.md b/site/content/entry/yuzu-progress-report-nov-2023/index.md index 93bd20e3..3fec8ee9 100644 --- a/site/content/entry/yuzu-progress-report-nov-2023/index.md +++ b/site/content/entry/yuzu-progress-report-nov-2023/index.md @@ -142,7 +142,7 @@ But why stop there? There’s more work baked into the Android builds ― here - t895 {{< gh-hovercard "12034" "added a drop shadow" >}} to the FPS counter to improve readability, and allowed the device’s font style to control the text size of the FPS readout. - When enabled, {{< gh-hovercard "12035" "t895 now blocks Picture-in-Picture" >}} during startup or shutdown, improving stability. - [Blinkhawk](https://github.com/FernandoS27) {{< gh-hovercard "12036" "disabled write syncing" >}} on Android devices running Turnip drivers, fixing crashes in games like `Red Dead Redemption` and `Luigi’s Mansion 3`. -- By democratic decision from the users, {{< gh-hovercard "12043" "t895 has disabled Picture-in-Picture " >}} by default. Work by t895. +- By democratic decision from the users, {{< gh-hovercard "12043" "t895 has disabled Picture-in-Picture " >}} by default. - Blinkhawk re-enabled using {{< gh-hovercard "12081" "multithreaded pipeline compilation" >}} for Android, reducing stuttering when loading caches at boot and building new shaders while in-game. This was made possible thanks to the lower resource consumption under NCE. - byte[] found another cause for {{< gh-hovercard "12083" "crashes on Mali GPUs:" >}} they don’t support multi-viewport rendering. Disabling this feature greatly improves stability on Mali equipped devices. (And so the list of features Mali doesn’t support keeps growing.) - The upper {{< gh-hovercard "12091" "speed limit was increased to 400%," >}} as t895 found out using a high limit is more stable than disabling it at all. Happy benchmarking!