diff --git a/site/content/entry/yuzu-progress-report-jan-2024/index.md b/site/content/entry/yuzu-progress-report-jan-2024/index.md index 30616930..183c8326 100644 --- a/site/content/entry/yuzu-progress-report-jan-2024/index.md +++ b/site/content/entry/yuzu-progress-report-jan-2024/index.md @@ -199,9 +199,11 @@ This could be an interesting experiment for Fermi users or other EoL hardware on The fun testing for multiprocess revealed a graphical issue when opening the web applet help page in `Super Smash Bros. Ultimate`. One fix for {{< gh-hovercard "12875" "pitch linear reading and writing" >}} in the software blitter code later, and Blinkhawk resolved the issue. -{{< imgs - "./webapplet.png| Da Rules (Super Smash Bros. Ultimate)" - >}} +{{< single-title-imgs-compare + "Da Rules (Super Smash Bros. Ultimate)" + "./webappletbug.png" + "./webapplet.png" +>}} Android users have regularly reminded us that `Mortal Kombat 11` is unable to boot. After his enthusiastic walk through the code, byte[] found that 8-bit and 16-bit storage writes in shaders were completely broken on hardware which did not support them.