From f380723dcd28c1669b90e78b6f1d76edaed1d3d3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Tue, 9 Nov 2021 18:04:47 -0300 Subject: [PATCH] Minor fixes #2 hong edition --- site/content/entry/yuzu-progress-report-oct-2021/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-oct-2021/index.md b/site/content/entry/yuzu-progress-report-oct-2021/index.md index 1fa7e0bc..f54ad80d 100644 --- a/site/content/entry/yuzu-progress-report-oct-2021/index.md +++ b/site/content/entry/yuzu-progress-report-oct-2021/index.md @@ -335,7 +335,7 @@ Morph updated the [dynarmic external dependency](https://github.com/yuzu-emu/yuz [perform ranged invalidations when unmapping code memory](https://github.com/yuzu-emu/yuzu/pull/7173). Memory usually gets invalidated when unloading from memory `NROs` (Nintendo Relocatable Object), which are dynamic libraries utilized by a variety of titles. -These changes should alleviate (but not completely solve) the crashes of title swap many NROs in an out of memory scenario, such as `Super Smash Bros. Ultimate`. +These changes should alleviate (but not completely solve) the crashes that occur when titles swap NROs in-and-out of memory, such as the case of `Super Smash Bros. Ultimate`. Some games would crash if the user had a profile picture set in yuzu. [Narr](https://github.com/german77) discovered that this happened when the image's dimensions were greater than `256x256`.