diff --git a/site/content/entry/yuzu-patreon-preview-sept-2019/config.png b/site/content/entry/yuzu-patreon-preview-sept-2019/config.png new file mode 100644 index 00000000..a3ac3e91 Binary files /dev/null and b/site/content/entry/yuzu-patreon-preview-sept-2019/config.png differ diff --git a/site/content/entry/yuzu-patreon-preview-sept-2019/index.md b/site/content/entry/yuzu-patreon-preview-sept-2019/index.md index 5913d076..a4b0c81a 100644 --- a/site/content/entry/yuzu-patreon-preview-sept-2019/index.md +++ b/site/content/entry/yuzu-patreon-preview-sept-2019/index.md @@ -1,5 +1,5 @@ +++ -date = "2019-09-09T00:55:00+05:30" +date = "2019-09-09T01:18:00+05:30" title = "yuzu Patreon Preview Release September 2019" author = "CaptV0rt3x" forum = 144316 @@ -25,11 +25,15 @@ Behind the scenes, our GPU team has been investing a ton of time and talent into ### You can download this release on our [Patreon](https://www.patreon.com/yuzuteam)! As you might expect from the name, this feature increases native resolution through a set of rules enforced by a profile, very similar to other emulators such as Cemu. -You'll notice an option to `Enable Resolution Scanner` in your graphics settings menu. +You can select `Profile Scanner (Native)` option in the `Internal Resolution` drop-down list. -- When this option is `ON`, yuzu will continuously learn more about your specific games rendering methods, and will help create a resolution profile for that game. -- Once a profile is generated or obtained, the user can then select what multiplier they would like to increase their resolution by (2x, 4x, etc - `Auto sizing does not work!`). +- When this option is selected, yuzu will continuously learn more about your specific games rendering methods, and will help create a resolution profile for that game. +- Once a profile is generated or obtained, the user can then select what multiplier they would like to increase their resolution by (2x, 4x, etc). +{{< imgs + "./config.png|Configuration Option" +>}} + This of course doesn't come without a few kinks that need to be ironed out. For now, some of the dev teams known issues include: @@ -54,7 +58,7 @@ For now, some of the dev teams known issues include: That's not all that has changed, other notable fixes include: -- sRGB has been fixed. This essentially corrects some games that looked lighter than usual . +- sRGB has been fixed. This essentially corrects some games that looked lighter than usual. - Viewport and scissor testing have been corrected, which fixes a ton of issues in many different games, most notably in `Hyrule Warriors`. {{< single-title-imgs