From fe5ca0356b1a0a5a163e05679fe000dbe6e0c2de Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Wed, 9 Dec 2020 17:18:52 -0300 Subject: [PATCH] ups --- site/content/entry/yuzu-progress-report-nov-2020/index.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/site/content/entry/yuzu-progress-report-nov-2020/index.md b/site/content/entry/yuzu-progress-report-nov-2020/index.md index 8b7cdefe..617c9078 100644 --- a/site/content/entry/yuzu-progress-report-nov-2020/index.md +++ b/site/content/entry/yuzu-progress-report-nov-2020/index.md @@ -130,12 +130,12 @@ yuzu has always been unstable when stopping emulation, and there are several rea You’ve been asking for it for ages, and [german77](https://github.com/german77) delivers. [Mouse support is here!](https://github.com/yuzu-emu/yuzu/pull/4939) With this, users can now set their mouse as they desire, be it an analog stick, buttons, motion, or touch screen emulation. A controller with motion support is still the recommended input method, but a mouse can save you in a pinch. +As an extra gift for keyboard users, [german77](https://github.com/german77) also added support for [better analog emulation with keyboard inputs.](https://github.com/yuzu-emu/yuzu/pull/4905) With this change, keyboard players can now “drift” the emulated analog stick to get any angle, not just the fixed eight directions you can get by pressing key combinations. + {{< imgs "./analogkey.png| You can find this setting in Emuation > Configure... > Controls > Advanced > Emulate Analog with Keyboard Input" >}} -As an extra gift for keyboard users, [german77](https://github.com/german77) also added support for [better analog emulation with keyboard inputs.](https://github.com/yuzu-emu/yuzu/pull/4905) With this change, keyboard players can now “drift” the emulated analog stick to get any angle, not just the fixed eight directions you can get by pressing key combinations. - [german77](https://github.com/german77) also enabled the use of [up to 8 different UDP servers.](https://github.com/yuzu-emu/yuzu/pull/4937) This allows for motion controls for each player. By [using `NpadStyleSet`,](https://github.com/yuzu-emu/yuzu/pull/4959) [Morph](https://github.com/Morph1984) now limits the available input options depending on the game. For example, in `Pokémon: Let’s Go`, the options are now limited to either Handheld, Left Joy-Con, or Right Joy-Con.