# Contributing Contributions to the yuzu Games Wiki are welcomed, as keeping all of the data up to date and accurate is a community effort. **Table of Contents**: - [Info About This Wiki](#info-about-this-wiki) - [Angle Brackets](#angle-brackets) - [yuzu Version](#yuzu-version) - [Dates](#dates) - [GitHub Issues](#github-issues) - [Screenshots](#screenshots) - [Title IDs](#title-ids) - [TOML](#toml) - [Code](#code) - [Icon](#icon) - [Boxart](#boxart) - [Game Screenshots](#game-screenshots) - [Savefiles](#savefiles) - [Save Metadata](#save-metadata) - [Save Data](#save-data) - [Wiki](#wiki) ## Info About This Wiki ### Angle Brackets Throughout this guide, code blocks like `` are used. This means that "Value" should be replaced by something, and the "<>" should be deleted. ### yuzu Version All data must be collected from the latest official yuzu Canary, downloaded from [here](https://yuzu-emu.org/downloads/). ### Dates All dates follow the format `<4-Digit Year>-<2-Digit Month>-<2-Digit Day>`. For example, June 3rd 2017 would be "2017-06-03". ### GitHub Issues Game issues can be found [here](https://github.com/yuzu-emu/yuzu/issues). The ID of the issue can be found at the end of the URL. For example, [Intermittent Eternal Freezes (softlocks) - Pokemon Let's Go](https://github.com/yuzu-emu/yuzu/issues/1935)'s ID is 1935. ### Screenshots The recommended application for capturing the icon and boxart is [ShareX](https://github.com/ShareX/ShareX) while we recommend using the `Capture Screenshot` feature within yuzu itself for game screenshots. Screenshots can not be compressed, and must be in the PNG format. ### Title IDs Title IDs can be found by right clicking the game in the game list and selecting `Copy Title ID to Clipboard`. For example, Shovel Knight: Treasure Trove's Title ID is 010057D0021E8000. ### TOML In this repo, DAT files follow the [TOML](https://github.com/toml-lang/toml) syntax, where each line consists of the creation of a piece of data. The simplest form of this is assigning a value to a key (` = `). The data types used for these `Value`s in this wiki are: - Booleans, true or false (Example: `true`.) - Integers, numbers (Example: `5`.) - Strings, characters with surrounding quotes (Example: `"Hi!"`.) - Arrays, collection of booleans, integers, or strings (Example for an array of integers: `[33, 2398, 234]`.) These key/value pairs can be grouped together using an array of tables (Example: `[[ Stuff ]]`, with the pairs on the next lines.). These can be used more than once in a TOML file. ## Code The code consists of the actual files in the Github repisitory. To modify them, you have to fork this repo, make your changes, and send a pull request. At the root, there's a folder for each game. The names of these folders should follow these specifications: - Only use letters, numbers, and hyphens (No spaces!), because they will be linked to on the site. - Names should be lowercase to ensure consistency. - Have a wiki page with the same name. ### Icon The icon for a game is located at `//icon.png` (See: [Screenshots](#screenshots). The suggested process for getting one is: - Make sure the game is in your yuzu game directory. - Set the icon size to `Full Size (256x256)` in the yuzu Configuration. - Take a screenshot of yuzu's library listing (See: [yuzu Version](#yuzu-version)). - Crop out the game icon. - The icon should be `256x256`. ### Boxart The boxart for the game is located at `//boxart.png`. The suggested process for getting retail boxart is: - Download a scan from [GameTDB](http://www.gametdb.com/), preferably with the `Nintendo Switch` logo on the right. - The boxart should be from the USA. - Downsize it to `328x300` using [PicResize](http://www.picresize.com/). - Compress it using [TinyPNG](https://tinypng.com/). The required process for getting eShop only boxart is: - Run the game in yuzu (See: [yuzu Version](#yuzu-version)). - Use 1x internal resolution. - Increase the window size of yuzu to fill most of your monitor. - Screenshot the title screen, which should only be the top screen. - Downsize it to `500x300` using [PicResize](http://www.picresize.com/). - Compress it using [TinyPNG](https://tinypng.com/). - Examples are [Fairune](https://github.com/citra-emu/citra-games-wiki/blob/master/games/fairune/boxart.png) and [Pokémon Picross](https://github.com/citra-emu/citra-games-wiki/blob/master/games/pokemon-picross/boxart.png) ### Game Screenshots The screenshots for the game are located in `//screenshots/` (See: [Screenshots](#screenshots)). Screenshots **must** have a resolution of `1280x720`. Additionally, if a game has a rating of 3 or higher, **you must include at least 3 screenshots**, otherwise 1 screenshot is acceptable. The names of the screenshots don't matter. ### Savefiles #### Save Metadata The metadata for a save is located at `//savefiles/.dat`. This is info about the save. The DAT values (See: [TOML](#toml)) are: - `title` (String): The location of the save ingame. - `description` (String): A brief explanation about the save. - `author` (String): Your forum account name, if you have one. If you don't, don't include this line. - `title_id` (String): Title ID of the game. #### Save Data The save data is located at `//savefiles/.zip` (See: [yuzu Version](#yuzu-version)). To make a ZIP file, the process is: - Make sure the game is in your yuzu game directory. - Right click on the game and click `Open Save Data Location`. This should open a window prompting you to select the user. - After selecting the user, you will be taken to the folder in which the save data is stored. - Compress the files within the folder into a ZIP. ## Wiki The wiki contains info about specific game problems, and can be modified by anyone. They use [Markdown](https://guides.github.com/features/mastering-markdown/) formatting. Each page's title should match the game's respective folder in the code section, except with hyphens in the code changed to spaces on the wiki. **Don't use the following characters in your wiki page's titles: \ / : * ? " < > |.** The format of each page is as follows: - H2 header with text saying `Summary`. - Brief summary of how the game performs: graphically, auditorily, and frame rate (with general hardware comparison - see MK7 example). See: [yuzu Version](#yuzu-version). An example of a game wiki page is the one for [Pokemon: Let's Go](https://github.com/yuzu-emu/yuzu-games-wiki/wiki/pokemon-lets-go): ```markdown Pokemon: Let's Go series currently experiences freezes called softlocks in yuzu. This currently makes the game unplayable, but does not have major issues aside from the softlocks. Pokemon: Let's Go goes ingame if you follow the instructions below: * Dump a save. You can also use ones from the `Savefiles` section. * Dump and use your NAND and keys from your console following our [quickstart guide](https://yuzu-emu.org/help/quickstart/). * Choose the "Single Player - Handheld - Undocked" in `Emulation > Configure... > Input` #### How to get past the controller selection screen * In the Input Configuration tab, and choose the "Single Player - Handheld - Undocked" profile. ```