diff --git a/Cadence-of-Hyrule-Crypt-of-the-NecroDancer-Featuring-The-Legend-of-Zelda.md b/Cadence-of-Hyrule-Crypt-of-the-NecroDancer-Featuring-The-Legend-of-Zelda.md index 552f637..be4e799 100644 --- a/Cadence-of-Hyrule-Crypt-of-the-NecroDancer-Featuring-The-Legend-of-Zelda.md +++ b/Cadence-of-Hyrule-Crypt-of-the-NecroDancer-Featuring-The-Legend-of-Zelda.md @@ -7,7 +7,7 @@ For the best compatibility, enable **only** the Pro Controller in the custom con * Controller seems to get ghost input on some runs (even with analog axis unmapped), restarting fixes it. -* Cutscreens do not play. +* Cutscreens do not play properly. **Final Notes** * With the aforementioned Pro Controller, Async GPU, and process affinity fixes applied, this game runs very stable at a locked 60FPS on a Ryzen 5 2600 & GTX 1060-6GB test bench. \ No newline at end of file