diff --git a/fire-emblem-three-houses.md b/fire-emblem-three-houses.md index a933439..a1e1aa7 100644 --- a/fire-emblem-three-houses.md +++ b/fire-emblem-three-houses.md @@ -3,6 +3,9 @@ The following issues are encountered that the developers of yuzu are aware of: * (major) Pre-rendered video cutscenes do not play and display as black (although the white text may show up underneath): Cutscenes rendered on the console (for example, when characters have dialogue with one other characters) and cutscenes involving still backgrounds with animations overlayed still do render. * (major) Both Chapter 15 - Valley of Torment and Chapter 17 - Blood of the Eagle and Lion cause an unskippable cutscene crash on video GPUs that are not AMD (although AMD GPUs also take a major performance hit compared to NVIDIA GPUs). +* (Major) Music is too loud and turn it off in settings doesn't work. Basically you hear only music. +* (Major) Sound is stuttering. +* (minor) SFX in battle doesn't work. * (minor) Some audio artifacts inside the Academy. Rendering: @@ -13,3 +16,4 @@ Rendering: * Runs at around 25 fps on a R7 1700@4Ghz and a GTX 970 with 16Gb of RAM. Inside the academy performance doesn't exceed 20 fps. * On an i7 6500U@3.1Ghz with 8GB of RAM, expected performance is 33-51% of performance in the overworld. 100% performance only in cutscenes and on small maps * Runs between 10 and 12 fps on a i5-7300hq@2.5Ghz with a GTX 1050 and 16Gb of RAM in the 3D parts, but nearly all the time at 100% speed on the maps parts +*Runs at around 45-60fps on a i7 9700k and a Radeon RX 580 with 16GB of RAM. Screen freeze for about 0,5sec form time to time.