From 26915e0121027233bcf643b4de453004b4a08420 Mon Sep 17 00:00:00 2001 From: M&M Date: Sun, 21 Jun 2020 21:32:31 -0700 Subject: [PATCH] Updated Bloodstained Ritual of the Night (markdown) --- Bloodstained-Ritual-of-the-Night.md | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/Bloodstained-Ritual-of-the-Night.md b/Bloodstained-Ritual-of-the-Night.md index e1dbb04..d9fc022 100644 --- a/Bloodstained-Ritual-of-the-Night.md +++ b/Bloodstained-Ritual-of-the-Night.md @@ -1,10 +1,9 @@ -Game performs badly and has renders textures with rainbow colors (UE4 game), utilizes compute shaders. +Bloodstained: Ritual of the Night performs badly. Looking beyond performance, the game renders quite well. -Looking beyond performance and the incorrect colors the game renders quite well (better than Octopath), rendering some details that allow it to be somewhat playable. - -Updates 1.0.2 and 1.0.3 replace the rainbow rendering with blue. Both updates perform worse than 1.0.1 (despite 1.0.3 being a performance optimization on hardware) +Updates 1.0.2 and 1.0.3 replaces the rendering with a blue screen. Both updates perform worse than 1.0.1 (despite 1.0.3 being a performance optimization on hardware) Known Issues: +- Swapped red and blue colors - Graphics rendered during dialogues are rendered incorrectly - Textures popping in and out (disappearing and reappearing textures) - Missing textures