diff --git a/bloodstained-ritual-of-the-night.md b/bloodstained-ritual-of-the-night.md index 468a5e2..22ee727 100644 --- a/bloodstained-ritual-of-the-night.md +++ b/bloodstained-ritual-of-the-night.md @@ -1,12 +1,10 @@ -Bloodstained: Ritual of the Night performs badly. Looking beyond performance, the game renders quite well. - -Both updates perform worse than 1.0.1 (despite 1.0.3 being a performance optimization on hardware) +Bloodstained: Ritual of the Night performs quite well despite rendering issues. Known Issues: -- Swapped red and blue colors +- Swapped red and blue colors on OpenGL - Graphics rendered during dialogues are rendered incorrectly - Textures popping in and out (disappearing and reappearing textures) - Missing textures - Missing rendered effects (such as lightning trails when using the *Teps Oceus* shard) - Occasional texture corruption -- Performance degradation after moving between rooms, (high "Texture Setup" as shown in the microprofile) \ No newline at end of file +- Occasional performance drops / stutter occurring after ~15 minutes of play, softlocks may occur during these stutters. \ No newline at end of file