From 4418fb88fcf8b767017c0ff478a38586891b23eb Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Thu, 7 Jan 2021 10:38:30 -0500 Subject: [PATCH] Updated bloodstained ritual of the night (markdown) --- bloodstained-ritual-of-the-night.md | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/bloodstained-ritual-of-the-night.md b/bloodstained-ritual-of-the-night.md index 468a5e2..22ee727 100644 --- a/bloodstained-ritual-of-the-night.md +++ b/bloodstained-ritual-of-the-night.md @@ -1,12 +1,10 @@ -Bloodstained: Ritual of the Night performs badly. Looking beyond performance, the game renders quite well. - -Both updates perform worse than 1.0.1 (despite 1.0.3 being a performance optimization on hardware) +Bloodstained: Ritual of the Night performs quite well despite rendering issues. Known Issues: -- Swapped red and blue colors +- Swapped red and blue colors on OpenGL - Graphics rendered during dialogues are rendered incorrectly - Textures popping in and out (disappearing and reappearing textures) - Missing textures - Missing rendered effects (such as lightning trails when using the *Teps Oceus* shard) - Occasional texture corruption -- Performance degradation after moving between rooms, (high "Texture Setup" as shown in the microprofile) \ No newline at end of file +- Occasional performance drops / stutter occurring after ~15 minutes of play, softlocks may occur during these stutters. \ No newline at end of file