From 651d447903348945d5d1849249efa93a8bf9971b Mon Sep 17 00:00:00 2001 From: HyrHT <67883641+HyrHT@users.noreply.github.com> Date: Thu, 16 Jul 2020 16:02:22 +0200 Subject: [PATCH] Updated fire emblem three houses (markdown) --- fire-emblem-three-houses.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/fire-emblem-three-houses.md b/fire-emblem-three-houses.md index bcccb47..56ffc43 100644 --- a/fire-emblem-three-houses.md +++ b/fire-emblem-three-houses.md @@ -21,4 +21,4 @@ Rendering: * Runs between 10 and 12 fps on a i5-7300hq@2.5Ghz with a GTX 1050 and 16Gb of RAM in the 3D parts, but nearly all the time at 100% speed on the maps parts * Runs at around 45-60 fps on a i7 9700k and a Radeon RX 580 with 16GB of RAM. Screen freeze for about 0,5sec form time to time. * Runs at 55-60 fps on an AMD Ryzen 7 2700 (3.9Ghz) and an RTX 2070 with 16GB of RAM on Vulkan no freezes yet and a Frametime of 16ms -* ryzen 3600x amd 5700xt no framedrops with Vulkan Windows drivers \ No newline at end of file +* ryzen 3600x amd 5700xt 30fps no framedrops with Vulkan Windows drivers, slightly less than 30 fps often with OpenGL. Shader load lag is real. \ No newline at end of file